Every Puzzle Game on PlayTundra, Sorted by How It Plays

The puzzle section holds 27 games, and the word "puzzle" covers very different things across them. Sokoban Master is a keyboard game with an undo key and a level editor. Maze Tower is a two-player platformer with punch and run keys. Pixel Art: Color by Numbers asks for nothing but a left click per cell. Between them sit card-flipping memory games, an Italian checkers board, a marble shooter and two games where whatever you draw becomes part of the level.

This page sorts all 27 by what you actually do on each level: plan a route, set something in motion, match like with like, recall or calculate, outplay an opponent, react in time, or simply fill in a picture. Each group has a table with the input the developer lists and the goal the developer describes. The control references on our game pages were matched against each developer's listing using the game's distribution ID, the 32-character code the game is served from, rather than by title. Where our page and the developer listing disagree, this guide follows the developer listing and says so in the row.

1. Plan-the-route logic puzzles

These seven games have no opponent and, according to their developers, nothing chasing you. Each level is a fixed problem with a correct order of moves, and the challenge is seeing that order before you commit.

GameInput the developer listsGoal and structure (per the developer)
Sokoban MasterArrow keys or W A S D to move, Z to undo a move. Mobile: tap the board or use the on-screen D-padPush every crate onto its target; crates can only be pushed, never pulled. Difficulty levels run from beginner-friendly upward; stars for completing levels efficiently, a move tracker, achievements and a built-in Level Editor
Worm PathW A S D or arrow keysGuide the worm through a maze to the exit, pushing blocks and avoiding obstacles without getting stuck; each level brings a new layout
Rolling Cubes"Mouse click or arrows"; the description names a Swipe Mode and an Arrow Mode with on-screen directional buttonsRoll the cube across tricky grids, deal with mechanical hazards and reach the gold key to unlock the next level
Cocoon CrossingMouse or touch: drag a caterpillar's head or tailBring each caterpillar to the cocoon of its own colour. Two cannot share a tile on the same level, but at a crossing one goes over a bridge and the other under a tunnel. Rocks, mud, thorns, ice and one-way gates; 140 handcrafted levels, an endless Zen mode, a daily puzzle and collectible butterflies
Parking PuzzleMouse click or tapMove the other cars so the target car can escape the parking area, without blocking the path you need
Nexus 3DLeft click (or tap) to rotate a neon wireRotate nodes until energy flows from the power source to every target; an unlimited number of procedurally generated levels with gradually rising difficulty
PalettoClick a painter object to colour its columnRecreate a target colour pattern by using the colouring mechanisms in the correct order; patterns become more complex as you go

Keyboard or mouse?

Only two games in this group are keyboard-first. Sokoban Master and Worm Path share almost the same layout, W A S D or the arrows, and both are about pushing blocks around a grid. The difference is the safety net: Sokoban Master's developer lists Z as an undo key, while Worm Path's developer lists no undo key at all, so a block pushed into a corner there is a reason to restart. Sokoban Master also has the most to do outside the levels themselves, with stars, achievements and a level editor.

Rolling Cubes is the one to read carefully. Its developer's instructions say "mouse click or arrows", and its description explains the two control options as Swipe Mode and Arrow Mode, where Arrow Mode means classic on-screen directional buttons. The developer listing does not say the keyboard's arrow keys roll the cube, so treat it as a mouse or touch game that happens to have arrow buttons on screen. The other four games in this group are mouse or touch only.

Which ones keep going

If you want a puzzle that does not run out, Nexus 3D is the only game here whose developer says its levels are procedurally generated without limit. Cocoon Crossing has a fixed 140 handcrafted levels but adds an endless Zen mode and a daily puzzle on top. Paletto is the one where order is the whole puzzle: the developer's goal is to use the colouring mechanisms "in the correct order", so the same clicks in a different sequence give a different board. Parking Puzzle is the same idea applied to traffic, with one car as the target.

2. Physics and drawing puzzles

In these four, you set something up and then the game's physics plays it out. You are judged on what happens after your input, not on the input itself.

GameInput the developer listsGoal (per the developer)
Hero Rescue PuzzleMouse control"Shoot the sticks" to save the princess, kill the goblins and get the treasure
Love Balls 2DUse the mouse to playDraw lines or shapes so the two balls bump into each other
Save the DummyPC: use the mouse to draw. Mobile: touch the screen to drawUse drawing to solve each puzzle and save the stickman; the developer mentions many animated scenarios
Bricks BreakerClick in the direction you want to launch the balls, or use the sliderEvery brick has a number and breaks at 0; clear all bricks to finish a level and do not let them reach the bottom of the screen. Over 3,000 levels

A note on Hero Rescue Puzzle: our game page describes chambers of lava and water and a hero who must reach the gold. The developer listing does not mention lava or water. It names a princess to save, goblins to kill and treasure to collect, and calls the pieces you remove sticks rather than pins. The only input it lists is the mouse. This guide follows the developer listing.

Love Balls 2D and Save the Dummy are both draw-to-solve games, but the goal points in opposite directions. In Love Balls 2D your drawing has to bring two balls together. In Save the Dummy it has to keep a stickman safe. The developer of Save the Dummy does not say what threatens the stickman in each level, so this page does not either. Bricks Breaker is the only aiming game in the group, and its developer spells out the lose condition: bricks reaching the bottom of the screen. With more than 3,000 levels it also has the largest stated level count of any puzzle game here. Hero Rescue Puzzle and Save the Dummy also appear in our mouse-only games guide.

3. Matching, merging and placing

These five games use the oldest puzzle rule there is, put like next to like, but each one asks for a different physical action to do it.

GameInput the developer listsGoal and structure (per the developer)
Alchemist Lab: Jewel CrushSwipe to match gemsMatch 3 to clear; matching 4 or 5 creates bonuses; match a bonus with a gem to activate it, and bonuses with each other to make the philosopher's stone. More than 100 levels
Zumba ManiaTap to shoot; tap the frog to swap the current and next marbleMatch 3 or more marbles of one colour and destroy the whole chain before it reaches the end; power-ups; aim for three stars on every level
IcyMatchConnect more than 3 of the same typeNumbers 1 to 5 on a snowy board; each match of 3 or more raises your score. The developer pitches it at kids
Mahjong Tiles MatchMouse click or tapMatch identical tiles to clear the board, planning moves so each level can be completed
PixelBlockMouse: drag and placeClassic block puzzle: drop blocks and clear lines, which smashes the block art behind the board

The action is what separates them. Alchemist Lab is a swap game, IcyMatch has you connect a chain, Mahjong Tiles Match is pairs, PixelBlock is about where a shape fits rather than what colour it is, and Zumba Mania is the only one where you aim and fire. IcyMatch's developer is not quite consistent about the minimum: the instructions say connect "more than 3", while the description says each match of 3 or more counts. Alchemist Lab has the most layered bonus system, three tiers up to the philosopher's stone, and Zumba Mania is the only one that grades each level, with three stars as the target. The developer of PixelBlock gives no level count, and the developer of IcyMatch describes a score rather than levels, so both read as endless score games.

4. Memory, maths, words and observation

These five test something you could practise away from a screen: arithmetic, recall, vocabulary or a sharp eye.

GameInput the developer listsGoal (per the developer)
Correct MathTap on the screenAddition and subtraction questions with three answers offered; click the correct one within a short thinking time and earn as many points as you can
Math SquaresMatch the card of X with the card of X×XA memory card game where a number pairs with its square; harder squares are broken down into factor multiplications
Mischievous PairsMouse click or tapFlip cards and clear the board before time runs out; pairs or triples across hundreds of levels; coins for Hints and Time Refills. Local two-player mode: keep your turn by finding matches within a 10-second timer, with surprise Shuffle Time
Word Master PuzzleUse the mouseFind hidden words and complete levels; the developer gives no word lengths or level counts
Difference Find MasterUse the mouseCompare two nearly identical images and find every difference before time runs out; differences can be anywhere in the picture

Three of these have a clock according to their developers: Correct Math with its short thinking time, Mischievous Pairs and Difference Find Master. The developers of Math Squares and Word Master Puzzle mention no timer. Math Squares and Mischievous Pairs are both flip-two-cards memory games; the difference is that Math Squares never pairs a card with its twin, so you need the times table as well as the positions. Mischievous Pairs is the only game in this group with a second player, taking turns on one device, and it is also listed in our mouse-only guide. Correct Math is the narrowest in scope: addition and subtraction only, three choices per question.

5. Board games against an opponent

GameInput the developer listsOpponents and rules (per the developer)
Dama StarsMouse click or tapItalian checkers: jump the opponent's pieces and promote to kings. Solo against the computer with three difficulty levels, or head-to-head with a friend
Dominoes Classic DuelMouse click or tapA classic 28-domino set with 0 to 6 dots per half; 7 dominoes dealt to each of two players, the rest kept in reserve; whoever holds the double six starts. Play against the computer or an opponent online

If two people want to play on one device, Dama Stars is the one in this pair. The developer of Dominoes Classic Duel describes its human opponent as an online multiplayer mode, not a shared screen. The developer's rules text for Dominoes stops partway through, after the opening move, so this guide does not quote how a blocked round is scored. More turn-based board games for two at one keyboard, including checkers and backgammon, are in the two-player, one-keyboard guide.

6. Reflex games on the puzzle shelf

GameInput the developer listsWhat the developer says
ColorTurntableClick to playA colourful game that tests your eyesight and hand speed; compete with your friends
The Panda BrotherClick to playPanda brothers show kung fu and challenge your right hand and left hand

These are the two puzzle games with the shortest developer listings, and both are about timing rather than planning. For The Panda Brother, the developer lists click only. Our game page currently mentions keyboard keys as an option, and the developer listing names none, so the developer lists no keys. For ColorTurntable, our page describes a spinning wheel of colours; the developer listing does not describe the mechanic beyond eyesight and hand speed. Neither developer gives a level count. Both are single-click games and work with a mouse or a finger.

7. A two-player platform maze

GameKeys the developer listsModes and goal (per the developer)
Maze TowerP1: W A S D move, F punch, R run. P2: arrow keys move, L punch, P run. Both players can double jump and wall jumpTwo adventurers pass 16 labyrinths to collect precious stones from towers guarded by traps and monsters. Single-player mode, two-player adventure mode, and a two-player racing mode against a friend

Maze Tower is the only puzzle game here that needs two people's hands on one keyboard at the same time, and the only one with jump, run and punch inputs. Our game page presents it as co-operative; the developer listing also offers a single-player mode and a racing mode where the two of you compete. The developer notes that double jumps and wall jumps are needed in the levels. Player 1 sits on the left of the keyboard and Player 2 on the arrows, the same split covered in the two-player, one-keyboard guide.

8. Colouring

GameInput the developer listsWhat the developer says
Pixel Art: Color by NumbersLeft click to draw a pixel; hold for 2 seconds and drag to draw multiple pixelsColour by the right numbers to finish a pixel artwork; many free pictures, suitable for adults and kids, and the developer says no skill is needed

This is the one game on the puzzle shelf with no problem to solve: each number maps to a colour and the picture appears as you fill it. The detail worth knowing is the two-second hold before dragging, which the developer lists and which is the only way to paint more than one cell per click.

The whole section at a glance

How this page was put together

This page does not rank or score the games, and none of it comes from playing them. It lines up facts already on the 27 game pages, the input each one takes, its goal and its modes, after those facts were checked against each developer listing by distribution ID. Where our page says more than the developer listing, as with Hero Rescue Puzzle's lava, ColorTurntable's wheel and The Panda Brother's keys, this guide follows the listing and says so. Each embed was re-checked from a server in the United States on the date shown at the top.