Cocoon Crossing

Route caterpillars home — over the bridge, under the tunnel.

Cocoon Crossing preview Loads instantly · Free · No install
Cocoon Crossing

About Cocoon Crossing

Cocoon Crossing is a routing puzzle with an unusually elegant twist. Each caterpillar has to reach the cocoon of its own colour, and you move one by dragging its head or its tail so it crawls tile by tile across the garden board. Two caterpillars cannot share a tile on the same level — but at a crossing, one can climb over a bridge while the other slips beneath a tunnel.

That over-and-under rule turns what looks like simple path-drawing into genuine spatial planning, and the later boards pile on rocks, mud, thorns, ice and one-way gates. With 140 handcrafted levels, an endless Zen mode and a daily puzzle, it is the quiet, no-sound-needed kind of game that fits a study period perfectly.

How to play

Drag a caterpillar by its head or its tail and it crawls in that direction, one tile at a time. Route each one to the cocoon matching its colour. Where two paths must meet, send one caterpillar over the bridge and the other under the tunnel — same tile, different level. Work around rocks, mud, thorns, ice and one-way gates.

Controls

Tips to win

Cocoon Crossing strategy guide

Drag a head or a tail, and the caterpillar crawls that way. One tile at a time, in the direction you pulled. Because you can drag from either end, every caterpillar has two possible directions of travel at any moment, and choosing which end to move is usually a bigger decision than choosing where to send it.

Match the colours, but solve the order. Each caterpillar has to reach the cocoon of its own colour, which sounds like a simple matching exercise until two routes need the same tile. The puzzle is not really about the destinations — it is about the sequence in which you move everybody so that nobody is standing where somebody else needs to be.

Bridges and tunnels let two paths use one tile. When routes have to cross, send one caterpillar over the bridge and the other under the tunnel. This is the mechanic that makes apparently impossible layouts solvable, and it is the first thing to look for when you are convinced a level cannot be done.

Read the terrain before you move anything. Rocks, mud, thorns, ice and one-way gates all change what a tile costs or whether it can be used at all. Ice in particular removes your control over where a crawl stops, and one-way gates mean a route that works forwards may have no way back. Plan the whole path before the first drag rather than discovering the obstacle halfway along.

When you are stuck, move somebody else first. Most impasses come from having routed one caterpillar so well that it now blocks everyone. Backing it out is usually impossible, which is why the correct habit is to ask which caterpillar has the fewest options and route that one first. The ones with freedom can wait — the constrained one cannot.

Cocoon Crossing FAQ

How do you play Cocoon Crossing?

Drag a caterpillar by its head or its tail and it crawls one tile in that direction. Route each one to the cocoon matching its colour.

Can two people play it together?

It is a single-player puzzle, but it is a good shared-screen game — two people spot different routes.

What do I do when two caterpillars need the same tile?

Send one over the bridge and the other under the tunnel — same tile, different level.