Hexa Two
Split-screen hex running — the floor vanishes behind you.
Loads instantly · Free · No install
About Hexa Two
Hexa Two builds its whole game out of one cruel rule: the ground is made of hexagons, and every hexagon falls away a beat after someone stands on it. Standing still is death, so the entire match is a rolling improvisation — read the tiles ahead, commit, and never take the same path twice.
The split-screen mode is what makes it a keyboard classic. Two of you share one computer, each with your own half of the screen, both slowly running out of floor. Watching your friend's side collapse while you still have three safe tiles left is the whole appeal.
How to play
Player 1 runs with the arrow keys and jumps with Space; Player 2 runs with WASD and jumps with Q. Keep moving onto untouched hexagons — anything you or a rival has stepped on is already falling. Last one still standing takes the round; play it solo online against a full lobby if nobody is around.
Controls
- Player 1 — Arrow keys, Space to jump
- Player 2 — WASD, Q to jump
- Split-screen on one computer, or solo online
Tips to win
- Run in wide arcs, not straight lines — a straight line eats your own escape route.
- Jump gaps early: crossing a hole beats waiting for a tile that is already sinking.
- Late in a round, head for the untouched edges; the middle is always the first to go.
Hexa Two strategy guide
Player one on the arrows with Space to jump, player two on W A S D with Q. Two players share one keyboard in split screen, and the control sets are far enough apart that nobody's elbows collide. You can also play alone online against a lobby of other characters, which uses exactly the same keys.
The floor disappears behind everyone, including you. Every hexagon falls once somebody touches it, so the ground is being consumed as the round goes on — not just by your rivals but by your own path. That makes standing still a slow way of losing and retracing your steps an immediate one. Keep moving forward onto untouched ground.
Plan two hexagons ahead. Running to the nearest safe tile repeatedly is how players paint themselves into a corner with nothing but holes around them. Look at where you will be after the next tile, not just the next one, and prefer routes that keep several fresh hexagons within reach rather than a single perfect next step.
Jump to cross, not to look impressive. Space and Q exist to clear gaps that have already opened, and every jump commits you to a landing spot you cannot change mid-air. Jumping habitually — because it feels faster — burns fresh tiles at both ends and shortens your own runway. Save it for gaps you genuinely cannot walk around.
In two-player, follow your friend at a distance. Because tiles fall when touched, moving through territory somebody else has already crossed is walking on ground that is already collapsing. Staying near a rival is tempting for the sabotage value and usually kills you both. Pick a different quadrant of the map, let them run out of floor first, and be the one still standing.
Hexa Two FAQ
Can I play Hexa Two alone?
Yes. You can play online by yourself against lots of other characters, using the same controls.
What is the goal?
Keep running on the hexagon floor. Every hexagon falls once someone touches it, so the last player still standing wins.
How does split screen work in Hexa Two?
Two players share one computer, each with their own half of the screen. Player 1 runs with the arrow keys and jumps with Space, and Player 2 runs with W A S D and jumps with Q.
When should you jump in Hexa Two?
Jump to cross gaps where hexagons have already fallen. Every tile you land on starts to fall too, so jumping without a reason just uses up fresh ground.










