AIMBALL
60 seconds of 3D hoops — get ON FIRE for double points.
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About AIMBALL
AIMBALL is a one-input 3D basketball shooter with a clock and a scoring table worth learning. You get 60 seconds. Baskets are two points, three from behind the arc, and six from the far spots that appear now and then. Three in a row puts you ON FIRE for double points, and when the clock hits zero you get one last shot from half court worth twelve.
That structure is what makes it more than a shooting gallery: the far spots and the streak bonus mean a good run is worth several times an average one, and the buzzer shot can rewrite the whole minute.
How to play
Swipe up to shoot — the longer the swipe, the more power. Tilt the swipe left or right to aim. On a desktop, dragging with the mouse works exactly the same way. Chain three baskets in a row to go ON FIRE for double points, and do not waste the twelve-point half-court shot when the clock runs out.
Controls
- Mouse — drag up to shoot, tilt to aim
- Touch — swipe up to shoot
Tips to win
- Protect a streak: once you are on two, take the easy shot rather than the six-pointer.
- The far spots are worth three ordinary baskets — take one whenever it appears and you are not mid-streak.
- Practise your swipe length on the first few shots; power is the hard part, aim is the easy part.
AIMBALL strategy guide
One input, two variables. Swipe up to shoot: the longer the swipe, the more power. Tilt the swipe left or right to aim. On a desktop, dragging with the mouse works exactly the same way. Power is the hard part and aim is the easy part, so spend your first few shots calibrating swipe length rather than worrying about direction.
Learn the scoring table, because it is the game. You get 60 seconds. Baskets are worth 2 points, 3 from behind the arc, and 6 from the far spots that appear now and then. Three baskets in a row puts you ON FIRE for double points. When the clock hits zero you get one last shot from half court, worth 12. A good minute is worth several times an average one purely because of these multipliers.
Protect a streak once you are on two. Going ON FIRE doubles everything that follows, which makes the third shot in a sequence by far the most valuable shot on the floor — and therefore the wrong moment to attempt something difficult. Take the safe two-pointer to light the streak, then take your risks while the doubling is active.
Take the far spots when they appear. A six-pointer is worth three ordinary baskets, so it is almost always correct to shoot one — the exception being when you are sitting on two in a row and a miss would cost you the streak bonus. That is the one real tension in the scoring system, and recognising which situation you are in is most of the skill.
There is a lot to unlock. The Skins menu holds 29 balls including lava, lightning, nebula, hologram and neon grid, plus four with a glowing aura and a spinning ring, and 20 quests pay out points to spend on them. You can beat your record and share a clip or a score card, which gives a 60-second game more reason to be replayed than the clock alone would.
AIMBALL FAQ
How does scoring work in AIMBALL?
Two points per basket, three from behind the arc, six from the far spots. Three in a row goes ON FIRE for double points, and the buzzer half-court shot is worth 12.
How long is a game of AIMBALL?
60 seconds, plus one final half-court shot when the clock hits zero.
What can you unlock in AIMBALL?
29 balls in the Skins menu — lava, lightning, nebula, hologram, neon grid and more — funded by 20 quests that pay out points.










